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Krima Sumyungi
Perkone Caldari State
7
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Posted - 2017.07.13 05:49:02 -
[1] - Quote
Ebony Texas wrote:
One of the first things that we want to investigate is to release a 64-bit EVE client to better utilize your available system memory when playing. Compiling a 64-bit client has been held back by the outdated middleware that was needed by captainGÇÖs quarters.
Holy sheep chit.. now they plan on killing all our PC's.
No, only the outdated PC's that should have been dumped in the trash 10 years ago.
Just remember to back up your hard drives, hide your boot.ini files, and keep a fire extinguisher handy for any errant CCP code that decides to overrule your graphics card driver and make your GPU burn up.
You know, the usual chit CCP already does. |
Krima Sumyungi
Perkone Caldari State
7
|
Posted - 2017.07.13 08:42:33 -
[2] - Quote
Spc One wrote:So walking in stations is: NOAlso what's the point of apparel then ?
Absolutely none. Sell any you don't want now before the bottom falls out. |
Krima Sumyungi
Perkone Caldari State
9
|
Posted - 2017.07.13 18:55:45 -
[3] - Quote
Cypherous wrote:Krima Sumyungi wrote:Ebony Texas wrote:
One of the first things that we want to investigate is to release a 64-bit EVE client to better utilize your available system memory when playing. Compiling a 64-bit client has been held back by the outdated middleware that was needed by captainGÇÖs quarters.
Holy sheep chit.. now they plan on killing all our PC's.
No, only the outdated PC's that should have been dumped in the trash 10 years ago. Just remember to back up your hard drives, hide your boot.ini files, and keep a fire extinguisher handy for any errant CCP code that decides to overrule your graphics card driver and make your GPU burn up. You know, the usual chit CCP already does. boot.ini isn't used in anything above XP, which was removed from the supported OS list iirc :P
And you know as well as I do there's still plenty of knobs still using XP anyway. |
Krima Sumyungi
Perkone Caldari State
9
|
Posted - 2017.07.15 08:36:05 -
[4] - Quote
Issler Dainze wrote:So the final shoe drops. The CQ was a failed technology exercise. CCP basically created their own character focused engine. It was not scalable and ran poorly one average hardware. They built a dead end (that same bet on the internal engine choice they made killed the Vampire game too).
CCP claimed to never understand what some sort of ambulation could add to Eve. A single character Captain's "jail cell" did not add to the experience. If CCP had just used the same game engine they used for Dust it would have scaled and you could have had more than on character in your jail cell.
An older and every bit as fun space game Earth and Beyond launched with walking in stations. They even had a few stations with discos! And NPCs could be in stations and become the source of missions and could be vendors, The one use my Guild in that game found useful was we met as a group in stations regularly. It added to the game. I was always sad that CCP felt to take the feature anywhere it needed to be something dramatically more than that.
Honesty I believe they used the "no compelling game play for ambulation" excuse to cover up for a game engine experiment that failed. Even if they had that "compelling" WIS experience figured out they would have had to scrap the engine the CQ was based on, It was that engine that could never have supported a compelling experience.
So its sad to finally fill our CQs with poison gas but I agree the resources to maintain that clearly failed feature should go to more productive places.
All true, you only forgot to add one bit. Putting DUST on an antiquated console when your entire existing EvE playerbase, and thus most who would have been interested in DUST as a companion to EvE, was on PC. CQ's and WIS were fully dependent on EvE/DUST integration, as it was originally touted before whichever moron in charge decide "Put it on PS3!", for a reason to exist. Without it it just became as others call it: Barbie Dress-Up.
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